Stalker Call Of Chernobyl Sell Damaged Guns

BulletBelcher wrote:STALKER is certainly my only possibility in daily life of becoming a millionaire. Lower transaction for items collected can make it tough for me to get wealthy. A big component of the enjoyment is collecting and marketing items.In much less than a month I've gained nearly 500000 RU. At initial look I thought it will become difficult.

In the title for most of the weapons you can find a link that will provide more information (from an external website) about that particular weapon. Most, if not all, of the weapons in S.T.A.L.K.E.R.: Shadow of Chernobyl are based on real weapons but have, for the most part, been given slightly different names. Sort by ammunition type. Steam Community: S.T.A.L.K.E.R.: Call of Pripyat. This is how you can sell your weapons no matter what condition they are in, in the Stalker mod Call of Chernobyl.

But actually there is usually a way. Keep in stashes many gunsmith tool-kits and sophisticated tool-kits. After that collect rare guns like as sniper gun, Feet-200 or Gauss rifle. You can sell Gauss gun in Zaton at Skadovsk mail to Facial beard at 25000 RU.

From time to period you can meet up with Monolith faction fighters who possess Gauss guns or rocket launchers - RPG. After that come back again to stshes and restoration all your collected weaponry. After that proceed to Skadovsk vessel and sell tó Owl or Beard.

Beard also purchases mutant meats more expensive than other traders. Furthermore after each Emission proceed and gather artifacts - check out all accessible to that area anomalies. After you eliminate all enemies get all bullets from them, reload all their weapons and consider the ammo.

Stalker Call Of Chernobyl Warfare

Furthermore take various other things. When selling to trader sell all unwanted ammo and keep yourself only those you actually need. Sell artifacts that you wear't really need. Using this techniques quickly you will become rich. And keep in mind when you maintain toolkits in a put after that in time it refill and you can use them many moments (fairly many periods - 3-1 for easy toolkit, 4-1 - for innovative toolkit) once again. Simply don't make use of all of it.

Leave at minimum 1green indicator point and place it back to put package or you will get rid of entire toolkit package.

The Area Survival Guideline - Weapons AmmunitionZSG Systems.T.A new.L.E.E.R. GuidesOtherLinks- Weaponry AmmunitionLast altered: 19/9/2010 09:59:46 CETThis page provides all the various weaponry, grenades and accessories that are accessible in Beds.T.A.L.T.E.R.: Darkness of Chernobyl.In the title for most of the weaponry you can find a hyperlink that will provide more details (from an external site) about that specific weapon. Most, if not all, of the weapons in H.T.A.L.T.E.Ur.: Darkness of Chernobyl are usually centered on actual weaponry but possess, for the most part, been given slightly different titles.Table of contentAll the weapons include descriptions, ammunition varieties, and pictures which you can click on to observe the complete description of each tool. You can furthermore notice my individual notes simply because well as information about where ór how to obtain the weaponry. Weapon statistics are furthermore included, mainly because properly as an ordinary of these - the second option doesn'capital t indicate the greatest weapons as such, but serves as a good comparison base for different weaponry of the same kind. LocationsThis rifle can be purchased from.Akm 74/2UThe excess weight and size of the Akm 74/2U are equivalent to those óf a submachine gun, but its operation mode and the ammunition it uses place it into the course of the invasion guns. Its advantages are usually its little dimensions quite useful when combating inside a building or in a thick woodland and a fairly higher piercing abilities.

Its primary disadvantages are a limited accuracy range and fast overheating when firing bursts. Accuracy20.00%Damage7.50%Handling80.83%Rgot of Open fire45.00%Average38.33%Weight2.7 kg. LocationsThis gun can be purchased from and the may eventually also possess it available.

In the later levels of the game you may experience people wielding this gun as nicely.IL 86After the Indian army changed this gun with the Gérman-made GP 37, it appeared in large quantities first on the dark market and then in the Zone. The IL 86's primary advantages are a regular 4-x range and the high accuracy of the first photo. In burst mode, its accuracy decreases greatly, and the major mechanisms of the gun are not reliable plenty of. Accuracy36.67%Damage17.50%Handling30.00%Rate of Fireplace54.17%Average34.58%Weight5.00 kg. LocationsThis tool is carried by a stalker called at the stalker camp in the area. He's component of a objective provided to yóu by at thé (who will teach you to kill him).ObokanThe tool of the elite soldiers in the Russian army. It had been made as a substitute for the out-of-date Akm 74/2.

Not only the Obokan's internal systems but furthermore its receiver and its clip or barrel are usually moveable, which reduces the recoil and boosts accuracy. Accuracy40.83%Damage16.67%Handling41.67%Rconsumed of Fire45.00%Average36.04%Weight3.90 kg. LocationsThis weapons is in fact not special as such since you can find two of them; they are usually both carried by members protecting the entry to the foundation in; the two carrying these guns are called Twig and Léshiy.Sniper ObokanMachine gun supplied with a modified optic view for carrying out sniper fireplace. The optics inserted into the body of the weapon provides a increased resolution than the standard model. Accuracy45.00%Damage12.50%Handling41.67%Rconsumed of Fireplace45.00%Average36.04%Weight3.90 kg. LocationsThis weapon is transported by a bandit that generally can become discovered at the bándit HQ in thé, the exact same place where you acquired to destroy Borov to obtain the second key to.

Occasionally you can also discover the bandit in; verify the objective place for his location.TRs 301A light gun with an efficient fire range of up to 300 metres. Due its to extremely easy triggering, high ergonomics and reduced fat, the weapon is highly precise, though it can be too delicate to dirt and is usually not constantly appropriate for use under challenging field situations.

LocationsYou wont be able to purchase the Gauss Weapon, but you will encounter many opponents wielding thése in, inside thé and during thé final (teleporter) level.Sniper Gun SVDm2This gun was widely used in all functions of the Soviet and Russian armies since 1960. It demonstrated itself to become an extremely reliable and helpful tool. In the Area it is definitely preferred by the skilled stalkers of thé faction which hunt mutants. Accuracy46.67%Damage70.83%Handling1.67%Rate of Fireplace7.50%Average31.67%Weight4.90 kg. LocationsThis weapon can be purchased from the trader, in the faction foundation at the area; nevertheless, I believe he'll only sell it aftér you've carried out the; sadly you cán't buy ammunitión for the rifle so you'll have to rely on what yóu can scavenge óff inactive snipers.

It can furthermore be found on a few snipers in and perhaps.Update: It seems that after the 1.0003 plot that will seIl ammunition fór this rifle as nicely as the.Vintar BCA particular sniper gun developed for quiet and flameless sniper fire and equipped with an built-in silencer. It cán pierce any buIletproof vest at a range of 400 metres. It is certainly a weapon highly respected by stalkers of any level. Accuracy70.00%Damage47.50%Handling70.83%Rconsumed of Fire45.00%Average58.33%Weight3.20 kg. LocationsThe Bulldog 6 can become found in two locations, both in the region. The first is situated in a azure box stash at the armóry in the Head office, and the minute can be found in the Bloodsucker town (the traditional western component of the map); send to on how to get the Bulldog 6 from the community.RPG-7uA grenade launcher created in the 1960s. Such grenade launchers are usually stored in large quantities in military depots, from where they are usually moved to the Area.

Such weapon is rare for stalkers: its large sizes and weighty weight create it unpopular, though it will be essential for some missions. Precision1.67%Damage100.00%Handling87.50%Rconsumed of Open fire29.17%Average54.58%Weight6.30 kg. LocationsYou can find a with a M203 connected to it insidé the armory át thé HQ in the area.

It is also given to you as a reward for a mission completed for - I nevertheless possess to confirm which objective it is definitely, though; thanks a lot to IceDragon79 for the details. Although the description signifies it can end up being fitted onto the it actually can't. Whether this is an mistake in the explanation or a pest in the video game is currently unidentified.PSO-1 ScopeA broadly utilized Soviet scope. The range can be mounted on a weapon using the dovetail position utilized by the Warsaw Pact nations. Weight0.20 kg.

LocationsYou can find a silencer in several different places. Some of them include inside a metallic package on top of a building at the old work in , in a metallic box inside a truck at , in a top secret stash (also in ), and finally in three magic formula stashes in; relate to for the details and place of these stashes.Thanks a lot to Drakelet for letting me know that the silencer will in truth also function with the.SUSAT ScopeA 4-times scope created in the NATO nations. It can become connected to a standard NATO build, also known as the Picatinni railroad. Pounds0.20 kg.

'Contact of Chernobyl will be a free-pIay sandbox mod fór Beds.T.A.L.T.E.Ur.: Call of Pripyat developed by TeamEPIC. AO3 adds a lot of brand-new weapons an accessories to the game. New AKs, PistoIs, Machineguns, Sniper Guns etc.This Sound Mod will provide a number of weapons a even more realistic audio.This Mod will boost the weapon damage. I suggest this for innovative participants as you will expire from a several hits, specifically on higher complications.This will substitute the black box you had for scopes with a bunch of fresh, “real” scopes.Another useful mod lets you unload all thé guns in yóur stock at as soon as.As you would like to upgrade your most liked guns, this will add a bunch of new upgrades. Right here are some little AddOns, which do not fit into a specific group.I extremely recommend all of thém!Lootable MoneyWhenever yóu loot a deceased human you will get a little quantity of moneyLootable SuitsGivés you a 10% opportunity to loot the match of a useless bodyInaccurate ZombiesIf you performed SoC you might keep in mind the Zombies ánd their sniping ability.

This mod make them incorrect.Increased Carry WeightThis one improves your have excess weight from 50 KG (potential. 70 KG) to 100 KG (max. 120KH).PDA/Geiger withstand soundsMuffles and pots and pans the sounds of the PDA and Geiger table to give the impact that there are usually devices situated in the personality's wallets.Slower RespawnsDecrease the respawn price. So if you are not using fast vacation or can not really fast travel at the minute you do not require to battle your method back.Also “cleared” areas stay removed more time, which can be more reasonable.Re-Armed MilitaryThe military is today armed with European rifles just. More practical in my viewpoint.Stashes from SóC and CSMore Ioot!Investors purchase damaged GunsThis is definitely self-explaining. Today you perform not need to invest more money to repair weapons you desire to sell.

Stalker Call Of Chernobyl Misery

The quantity of cash you will obtain is smaller sized, but that's controllable.NPC guns in much better conditionAnother self-expIaining Mod.New TV Train station'a s beds for coc(e)' sic gives the Bar a brand-new TV StationGore-ModAs the older Gore-Mod has been noch suitable with some AddOns use this one.