Portal Test Chamber 13

  1. Portal Test Chamber 13 Challenge Least Portals
  2. Portal Test Chamber 13 Advanced Walkthrough
  3. Portal Test Chamber 18 Walkthrough

48%Now that you are in control of both sites, this following test could consider a really, very lengthy time. If you turn out to be light headed with thirst, sense free to pass out.

An intubation link will end up being dispatched to revive you with péptic salve and adrenaIine.- GLaDOSThis first room provides just a little puzzle, requiring you to fetch a cube to place on a switch. Place one finish of a portaI on the walls above the walkway, and the some other end on a walls accessible to you. Proceed through the portal and pick up the dice, then fall back lower to the button, and keep the cube there. Right now that the door's open up, you can move back through the portaI, through the doorway and into the primary area.

Portal Test Chamber 13 - 9 Seconds. Cookiezi Is God. 3 years ago 8.5K views. Browse more videos. Playing next. Elimination Chamber Match Highlights - HD Elimination Chamber 2014. 316 Highlights. WWE Elimination Chamber 2015 The Elimination Chamber. May 07, 2016  Portal 1 - Test Chamber 12 & 13 (Recreation) Subscribe. In 1 collection by boop. Portal 1 recreated in Portal 2 (OLD) 13 items. My recreation of chambers 12 and 13 from Portal 1. I hope you like it, thank you for playing! This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file.

An overview of the major room.Resolving the major room needs the use of many different sites, so that two cubes can press the two buttons, starting the get away door so you can stroll through.To begin with, the energy pellet wants leading into the recipient so that the system holding this room's dice can begin moving. Spot one end of a portaI on the energy pellet's scorch tag on the walls, and the other where the receiver is projecting a reddish place onto the roof. The power pellet will go into the recipient, and the system will begin moving.Following, you require to get the cube off the system, and onto the 1st button.

Place one end of a portaI on the ceiling above the middle of the platform's track, and the additional finish of the portaI on an available wall structure. When the system's below the departure portal, drop through onto the platform, choose up the dice and stroll back again down onto the floor with it.To get the cube onto the button, you need to move one finish of the portal you just utilized to above the platform keeping the key - aim for the one-dot image on the roofing. Now, go through the portaI with the cube and deposit it on the button. Alternately, simply spot the some other portal under the cube. If placed correctly, the cube will quite perhaps drop onto the switch without you requiring to alter it.Where can you find another cube? Nicely there is another dice currently keeping the initial door open, nevertheless if you have portals linking the two rooms, you perform not need that doorway anymore. Therefore shoot a portal into the initial space, and stroll through into it.

Shoot another portal (the same color as the 1 already in the room) that you can achieve from terrain degree, and provide the cube off of the key and into the main room.Now place a portal ón the two-dót image and provide the dice through to this switch (or fall the dice onto the switch like before). Both control keys are today pushed, and the doorway will open up. You can leap from the key to the ledge, place sites to obtain yourself onto the corner, or location a portal onto the walls of the get away room, and exit.On the other hand you can skip making use of the 2nd dice by standing on the 2nd button and shooting a portal through the leave door. Also though the door shuts you will be capable to get to the various other side using the some other portal.As part of a previously-mentioned necessary test process we can no longer are lying to you.

Portal Test Chamber 13 Challenge Least Portals

When the assessment is certainly over, you will end up being 'skipped'.- GLaDOS. Advanced chambér In the superior chamber, the first room has no container, and the switch is a lot nearer to the entrance. In the major room, almost all of the floor is replaced by goo.The cause the button is nearer to the entrance is so that while standing up on it, you are capable to capture a portal at the whitened floor tile in the next room marked with one department of transportation (through the flooring grating). If you keep in mind from the unique chamber, this will be located straight above the increased button, therefore move through another created portal available to you and land on the switch.Get the pellet to the recipient as you usually would, and make use of websites on the walls near you ánd above the platform's route to get on the container as the lift passes. Keeping the dice, step to the get out of platform, and then to the lower key.

Depart the cube here, and then obtain yourself onto the top key with a portaI above it ánd on a wall structure you can jump into. A portaI in the leave room and one on the wall gets you through to the exit.Challenges Sites Bronze at 9 portals. Azure portal in entry area, lower degree. Orange colored portal in entrance room, top level. Grab cube, put on switch, walk to door. Orange portal on one us dot symbol.

Grab cube, walk through, place on higher button. Blue portal above pellet recipient. Orange colored portal on scorch mark on walls.

Platform begins moving. Glowing blue portal on ceiling above platform's route.

Portal Test Chamber 13 Advanced Walkthrough

Orange colored portal on ground-level wall. Grab cube off of platform.

Portal Test Chamber 13

Blue portal on two us dot symbol. Make use of existing orange colored portal to fall cube onto switch. Blue portal through departure door.

Use existing lemon portal to stroll through.Silver precious metal at 5 sites. Glowing blue portal in entrance room, lower level. Tangerine portal in entry room, top level.

Grab cube, place on button, walk to door. Orange portal on one us dot symbol. Get cube, stroll through, location on top button.

Jump to lower switch, making sure to avoid the pellet. If you skip the leap, simply location portal 5 now, and try out again. Lemon portal through get out of doorway while position on switch. Blue portal anywhere reachable.Gold at 4 portalsSolution 1:. Azure portal in entrance room, lower level.

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Fruit portal in entry room, higher level. Grab cube, put on switch, stroll to door. Fruit portal on highest point of the walls following to the button. Grab cube, stroll through, jump with cube to lower switch, place cube there. Glowing blue portal on flooring between upper button and second cube. Getting the portal positioned just on the 2nd cube's i9000 side of the azure wire from the pellet recipient to the system should function.

Come through to the higher button, then leap and fling yourseIf to the potentiaIly-moving system (see for tips on making this fling prosperous). As soon as you have got the cube, proceed through the portal again, depart it on the top switch, and you are capable to leap to the lower switch, and after that to the leave platform. This option provides the benefit of not needing to start over if you mess up anything after placing the 4th portal.Answer 2:. Glowing blue portal in entry room, lower degree.

Orange portal in entry room, upper level. Grab cube, place on key, stroll to door. Orange colored portal on walls following to higher red switch, within leaping height. Have cube through, and ónto the lower key (you stay on the best button system). Blue portal through the get out of doorway. If the cube hits the button, capture this right away, just in case the dice doesn'testosterone levels stay on the button. Hop back again through the existing lemon portal.Remedy 3:.

Blue portal in 1st area, lower level on wall near button. Orange colored portal in initial room, top level behind dice. Grab cube, put on key, walk to doorway.

Fruit portal on walls following to top red switch. Carry cube through to top button platform. Crouch on edge of system opposite your wall structure portal and try to use the cube to deflect an power pellet into the recipient. If the pellet starts to bounce around the room haphazardly(very most likely), make use of the dice as a shield. Once it blows up, try again with the following one. Really tough to pull off, but not impossible.

As soon as successful, location dice on top red button. Blue portal on roof above center of shifting platform track. Go through your upper walls portal to get on relocating platform and choose up 2nd cube.

Trip to platform by escape door and jump to it with cube. Then jump with dice to the lower reddish button system and place dice on switch. Jump back to doorway system and continue to leave.Steps Notice for some common tips on decreasing your action count. On this level, use ceiling sites to place cubes on buttons so you put on't have to go presently there yourself.Bronze at 30 actions Silver at 20 tips Magic at 10 actions Period Bronze at 40 mere seconds: This challenge can be fulfilled by doing the regular method rapidly. Make use of a shut portal to get the initial cube, placing it on the switch and capturing a portal on the 1-us dot symbol. Arrive through rapidly with the dice and leave it on the high key. If the peIlet disintegrates about now, you are on the right track.

Capture sites to get the pellet in its recipient, and portal onto the platform when it moves below the roof. Quickly take a portal ón the two-dót mark, fall the dice through, and then portal onto the leave platform or into the leave area. On the additional hand, why not consider for the magic medal, observe below?Silver precious metal at 30 mere seconds: It is definitely easy to shave off ten mere seconds and get the metallic medal for this challenge by ignoring the 2nd dice. After getting the first cube to the high key, as for Bronze, obtain the pellet to its receiver just to get it out of the method. Leap from the higher platform to the Iower one and endure on the button to open the exit door. Take one portal into the space behind the doorway, fall down, spot the additional portal close by and stroll through and to the departure chamberlock.Gold at 19 secs: For the silver honor, you won't possess time to dispose of the energy pellet. Instead, you'll have to maintain out of it's way.

Stick to the speedrun guidelines, below, having greater risks with the peIlet than you wouId in an real speedrun.No Infidelity in One Segment for Simple Mortals This will be the 1st of thé six chambers thát have associated velocity challenges. Foreseeing out how yóu will speedrun thése chambers is very similar to obtaining the best time on the acceleration difficulties, but there are two variations. First, don't stop when you beat the problem. If you think you can shave a bit more time off, keep trying.

Second, remember that you're also heading to speedrun thé chamber in á constant playthrough of the video game (i.age. One segment). As a result, don't strategy on anything that might fall short and cause a great deal of delay. You can attempt risky things when enjoying the problem because if issues go terribly you can simply try the chamber again.

But if stuff go badly in a individual section speedrun, you either get a bad time or you have got to start once again at the really beginning. In this chamber, for instance, be cautious of any path that places you in the method of the energy pellet.

In the challenge, you can play again and once again until the peIlet misses yóu. But in thé spéedrun if it hits you after that at best you have got to weight a quicksave that you produced before you began the dangerous part. If you can't reliably keep out of the method of the energy pellet, think about looking for a different path that avoids it.The technique described right here does take you dangerously near to the peIlet but will get you from the starting of the access chamberlock into the departure chamberlock in nineteen seconds, the yellow metal challenge period.As quickly as the chamberlock starts sufficiently, capture a portal towards the almost all distant wall, somewhat to the right of the support of the barbeque grill platform (you wear't would like to push into this when you come through). You should currently be relocating forwards, therefore spot the various other portal on the ground just ahead and jump into it. When you come through, switch 45 degrees to your right and move a portal to the walls just to the right of the corner.

Turn more and move the other portal behind the dice. Turn back again towards the first portal and get the cube through it.

Right now, back upward, swinging the cube to the ideal, so that you can spot the cube on the key as you come to face its initial position. Back up a little even more and convert until you have a line-óf-sight through thé open door above the barbeque grill system to the ceiling over the increased button, where the one-dot sign is. Proceed the portal that was behind the dice to this place.

Reverse the movement that taken the cube through the sites and placed it on the button, progressing and turning left to choose up the dice and bring it back again to the portal nearby on the wall structure. Move through and property on the button system.Where you put the portal on the roof is important as it will impact where you land on the platform. For the best time, you need to get on the part closest to the entry space as you can after that cleanly place the dice on the switch and shift on to the following step. If you get anywhere else, you'll need to convert and/or jiggIe around before yóu can obtain the cube collection and keep on. Practice until you know where this place is definitely and can strike it.With the dice in place, pull back again and position yourself to shift along the right-hand edge of the pedestal. You're also heading to jump onto the Iower pedestal.

If yóu've made good period, you will see the power pellet pass over the switch on that pedestaI and towards thé emitter. Jump as soon as it will be safe and after that move to the remaining edge to get out of the method of the peIlet after it bouncés on the shut emitter. If you've not really made good time, properly, the pellet could become anywhere. If it't behind you, you're probably going to possess to change to appear and judge when it is safe to leap. If you can jump onto the pretty edge of the lower system, after that you may be capable to keep out of the pellet't method like that. Obtaining slain at this point in a speedrun is definitely frustrating (but not as frustrating as getting killed by the turréts in ). When yóu're also on the system, check again that the pellet is usually not going to strike you and step onto the button, turning about 60 levels to the ideal and sighting through the leave door, which will now open.

Capture either portal through the door, fall down from the pedestal, put the additional portal in the flooring or walls, go by means of, turn clear right and go into the get away chamberlock. For the problem, where the fees for failure is just getting to attempt again, you can reduce it near with the peIlet and you shouId become able to get the platinum honor.

Portal Test Chamber 18 Walkthrough

For a spéedrun, you should probably enjoy it secure and take twenty or twenty one seconds between the access chamberlock starting and your birth in the get away chamberlock.

About This GamePortal 2 pulls from the award-winning formulation of innovative gameplay, story, and songs that earned the first Website over 70 business awards and developed a cult sticking with.The single-player part of Portal 2 introduces a solid of dynamic new heroes, a web host of fresh new puzzle components, and a much larger collection of devious test chambers. Participants will explore never-before-seen places of the Aperture Research Labs and become reunited with GLaDOS, the sometimes murderous pc partner who led them through the initial game.The game's two-player cooperative mode functions its very own entirely independent campaign with a distinctive story, test chambers, and two brand-new player figures. This fresh mode pushes participants to reexamine everything they believed they understood about sites.

There'h a turret straight ahead. Wear't push into it. Rather, make a portalon the roof on the additional part of the wall structure, then another on the wallin front of you where the next turret can'testosterone levels see. Choose up thenearby turretand drop it through thé portal.

If yóu're lucky, the turret that youdropped will take the next one, disabling bóth.If yóu didn't disabIe the next turret, peek around the wall structure to shoota portaI behind it, after that capture a portal close to you. Go through the nearbyportal and pick up the turret from behind, then make a portal onthe roof and a portaI on the walls, and drop the turretthrough, making sure you can get cover.The floor beneath the third turret can consider portals, so produce a portalon a roof and then generate a 2nd portal under the third turretto disable it.Proceed up some stairs and you'll see a dice. Just around the part thereis a fourth turret. Create á portal on thé ceiling above thatturret, after that a portal of the additional color beneath the dice. That should dropthe cube onto the 4th turret, disabling it. The fifth turret is certainly behind some cup. Create a portaI on the ceiIingabove it, after that a portal below a dice to fall the cube onto the turret.Next upward is certainly a large area with various turrets.

There will be one near the leave.Create a portaI on the ceiling somewhere, then make a portal of theother color under that turret. Consider cover up and wait for it to be handicapped.If there are usually any remaining turrets, try to fall points on them or drop themthrough websites to disable thém.When they'ré all eliminated, fall a cube onto the large button and go throughthe particle field.

The pathway is broken, so fall down. Move through somedoors ánd you'll finish up in the next test chamber.